On behalf of the team here at Jmt Studios, we would like to wish everyone a happy, fun, safe, and candy-filled Halloween 2016! With Unofficial Trick or Treat 2015 re-release closing on November 3rd, 2016, this will sadly end the final chapter of Jmt Studios annual holiday event games as 2017 comes to a near. I would personally like to thank everyone who has played our event games over the past 4 years, it’s been a hell of a ride. We will be releasing a Jmt Studios event memorial blog post sometime in November (look out for that!). We hope you are looking forward to our next big projects coming soon this 2017. Make sure to check back here on our blog, twitter, and group page to keep up to date on all Jmt Studios news!
It’s coming back, and it’s better than ever! No, this blog post is not a mistake. Yes, we mean Unofficial Trick or Treat 2015, and yes, it’s coming back. But where is Unofficial Trick or Treat 2016? Where is that new full game you guys are working on? Well, let us explain ourselves. There will not be any “Unofficial Trick or Treat 2016” as we have stopped developing new event games, and yes, we are still working on our new full game that will be a replacement for our event games we usually do. Since this new game we are working on will not be released for a while, we decided not to keep our fans and community waiting and bored, so we decided to update Unofficial Trick or Treat 2015 and re-release it!
Hello, everyone. It has been awhile since we last posted. We didn’t have a lot of public news to post about, but today, we have lots. Today we have some good and exciting news to share with you and some sad news to share. All this news (good and sad) has to do with games. So, what are we waiting for, let’s get right into the news (as keemstar would say).
Hello, everyone! So as some of you may know, in late February, we officially announced our next upcoming event game: Unofficial Egg Hunt 2016, and we are here today to introduce it to you. Unofficial Egg Hunt 2016 is a big step from our previous egg hunt, and also a big step in our games. For the first time ever, we have developed for and now 100% support filtering enabled in our games. What is filtering enabled you may ask? Well, it’s a simple change in your game that makes it so client changes are not replicated back to the server and to other clients (this is not simple to implement and your game usually needs to be scripting in a totally different way, that’s why we never had it before). This means that exploiting is cut down a whole bunch (if not completely). Our previous games did not support filtering enabled at all and were very prone to exploiters. Some other egg hunt specific improvements is a brand new egg spawning system. Our previous egg hunts used only random spawn points to spawn eggs. In 2016, we now have implemented spawn zones which make the spawning even more random. Spawn zones are not limited to specific points in the world but rather to specific zones/areas and random points inside those zones.