Jmt Studios has officially ceased operations. View our farewell post here.
  July 27, 2018          jmt99          Announcement, News

Sunday, July 27th, 2008 8:36am ET.

This time marks the beginning of a decade-long and life-changing journey. Today marks the end of this journey. As of July 27th, 2018 8:36pm ET, exactly 10 years and 12 hours since I created my account, I have officially left and retired from the Roblox platform. It has been an eventful and memorable past 10 years. Roblox may seem just like some website to some people but for me, it’s more than that, and it represents a large chunk of my childhood and teenage years.

Roblox started off as a gaming platform for me. In my early years of 2008 to 2011, I would spend most of my free time playing games on it. I found Roblox by searching “titanic survival games” on Google and clicked a link that took me to a Roblox Titanic Survival game. I created my account and hoped on the game, and the rest is history. From 2012 and onwards with my founding of Jmt Studios, I started to focus more and more on creating my own games. I always kind of had an interest in making video games in the back of my mind, but Roblox inspired me and allowed me to create them myself at a very young age (and very easily too). Roblox is the reason why I am an avid programmer today and why I have decided to pursue Computer Science in University, and for that, it has changed my life.

I got my first glimpse of Roblox development success with the creation of my Wipeout the Obby game in 2010. I was obsessed with the TV show at the time. Inspired by Audi80’s Wipeout game, I decided to create my own. At one point in 2010, my Wipeout game got up to 200 players online on it. This was the first time people actually played a game I created on a larger scale. I made a couple of really good friends from making that game, who have since been gone from Roblox for a long time. Today, my Wipeout the Obby has 26,000+ visits.

Wipeout the Obby Screenshot with one of my old Roblox friends alvin165 (2010)

Wipeout the Obby Screenshot with a group of my old Roblox friends (2010)

In 2012 after playing Roblox’s Egg Hunt 2012, I decided that I wanted to create my own egg hunt, and thus marked the start of Jmt Studios event games. The game probably only got 10 visits, but I had a blast creating it, and continued the trend of creating small little event games for the next years. Later in the year in 2012, we started our trend of Halloween and Christmas event games with our paintball games Halloween 2012: Orange VS Green and Christmas 2012: Red VS Green. In 2013, we created yet another Egg Hunt (you can view a blog post about it here). This egg hunt was way more successful than 2012’s and got probably around 200 visits. In late 2013, we created an improved version of our Halloween paintball game, and for Christmas, we created Unofficial Gift Hunt 2013 (blog post here)!

Unofficial Egg Hunt 2012 Screenshot

Unofficial Egg Hunt 2013 Screenshot

Unofficial Gift Hunt 2013 Screenshot

Then comes in 2014, the year Jmt Studios started really picking up. 2014 is the year I got more serious into scripting. 2014 birthed our then best and most successful egg hunt at the time, Unofficial Egg Hunt 2014 (blog post here). This egg hunt received more than 2,000 visits and was really fun to make. Then in August 2014, I made probably the best decision in my Roblox career. I decided I was going to create a trick or treating game. I came up with the idea from an inspiration of Roblox’s The Witching Hour (my favorite Roblox event game to this day). I started development on August 15th, and on October 1st, Unofficial Trick or Treat 2014 was released (blog post here). Unofficial Trick or Treat 2014 peaked at around 8,000 concurrent players (front page) and ended with 30,000+ visits. The exposure gained from Trick or Treat 2014 allowed me to hire a lot of staff for Jmt Studios (testers and moderators), some of which are still with us up to this day.

Unofficial Egg Hunt 2014 Screenshot (pre-release)

Unofficial Trick or Treat 2014 Screenshot with staff members poohler and UltryUltra (October 31st, 2014)

Unofficial Trick or Treat 2014 Screenshot shortly after release (October 1st, 2014)

Then there is 2015. In my opinion, 2015 was my peak in Roblox development and Jmt Studios. In January of 2015, we started development of Unofficial Egg Hunt 2015 (blog post here). This was the first time we had created a unique map for our egg hunt game. Unofficial Egg Hunt 2015 is considered our best egg hunt by our community and received 6,000+ visits. Unofficial Egg Hunt 2015 was the most fun I had creating an egg hunt game. In May 2015, I started development of Unofficial Trick or Treat 2015, a sequel to our 2014 trick or treat game (blog post here). This was my most advanced game created at the time, with about 10,000 lines of code. Unofficial Trick or Treat 2015 was the most fun to develop out of all the games I have created throughout my Roblox career.

Unofficial Egg Hunt 2015 Early Development Screenshot, map unfinished (February 12th, 2015)

Unofficial Egg Hunt 2015 Alpha v1.7, featuring too many Boss Eggs (March 14th, 2015)

Unofficial Egg Hunt 2015 Screenshot with fellow staff RainbowAeroz and Sarge101

Unofficial Trick or Treat 2015 Prototype v1.1 (June 21st, 2015)

2016 is when I and Jmt Studios started to go downhill a little bit. I started to lose a bit of interest and motivation for Roblox development. I was still improving in skill, quality, and design, but I was starting to lack the motivation to create. I started work on Unofficial Egg Hunt 2016 (our last event game) in January 2016. Unofficial Egg Hunt 2016 was really well scripted, designed, and built in my opinion, but I didn’t get to finish everything I wanted, and the game suffered because of that.

Unofficial Egg Hunt 2016 Beta testing screenshot with fellow Jmt Studios staff

Unofficial Trick or Treat 2015 Re-release (October 2016)

After Unofficial Egg Hunt 2016, I did some thinking and decided that I wanted to create a fully fledged Roblox game and that I was bored of creating little monthly event games. In May of 2016, I started my planning of what would be known as Hallows Quest. On July 1st, 2016 I officially started development of Hallows Quest, and without further ado, here is the story of it:

Hallows Quest was a huge idea. Too huge for me to handle with my degrading motivation for Roblox development. What you see today in Hallows Quest was 1/10 of what I had envisioned for the game. Hallows Quest was going to be the ultimate Halloween experience game on Roblox. A fully fledged storyline, trick or treating, tons of quests, boss battles, a PvP system, item trading, a huge and unique map full of tons of secrets and NPCs to discover, and much more. Development of Hallows Quest was very slow and I did not work on the game as much as I did with my other games. This is probably due to my lack of motivation combined with it being planned to release in more than a years time. Hallows Quest went through almost a complete rewrite early on, which slowed down development time. I focused heavily on backend systems too much in the game and barely spent any time building until the last 5 months. Hallows Quest has a very strong and advanced backend to it but lacks content on the frontend. I am proud of what I had built and scripted for Hallows Quest, as it’s the best quality work I have made. I had a generally fun time creating Hallows Quest, and it was a big learning experience for me, it might not be what I wanted, but at least I had fun.

Hallows Quest Prototype Build featuring KitDj (prototyping trick or treat houses) (Late 2016)

Hallows Quest Prototype Build (Late 2016)

Hallows Quest Alpha pre-release screenshot, featuring group screenshot with fellow Jmt Studios Staff (October 2017)


This section is dedicated to naming all the important people who had a positive impact on my career on Roblox in the 10 years I was on the platform. The usernames listed on this page are ones that when said to me in 10 years from now, it would sound familiar.

Friends

Thank you for all the good times:
Kylielian, alvin165, joe341, lizardblade1, Toto2000, iownunoob5, EpicTrollBlox, hockeypwns7, KitDj, sgroff, Invader4E, DespawnEffect, SplashJuice, and all the others whose usernames have unfortunately escaped my memory.

Role Models

Thank you for all the inspiration:
Keletho, Excelerate, Telamon, clockwork, Are92, JJ5x5, Fleskhjerta, miked, stickmasterluke, Sorcus, HatHelper, MrDoomBringer, Audi80, and of course, the Roblox Team.

Jmt Studios

Thank you for your contributions:
KitDj, sgroff, EpicTrollBlox, hockeypwns7, gamegetter4, Felindel, pexry, Tonkal, konlon15, Ultra_Extreme, CrazyIsEazy, iiJaySenpai, and RainbowAeroz.

Miscellaneous

Thank you for doing what you do:
Wargod99, Gusmanak, Bobbysayhi, DrewsomeB, Ravenshield, lando64000, Dued1, RangeMeludE, TheGamer101, jacobxxduel, and the Roblox Team.


So, I guess that’s it. I would like to thank the more than 120,000 people who have played at least one of Jmt Studios games in the past six years, I would not be who I am today without you guys. Roblox will always hold a special place in my heart. Here are some final screenshots:

 

Farewell, everyone. With love,

– jmt99

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