Hello, everyone! So as some of you may know, in late February, we officially announced our next upcoming event game: Unofficial Egg Hunt 2016, and we are here today to introduce it to you. Unofficial Egg Hunt 2016 is a big step from our previous egg hunt, and also a big step in our games. For the first time ever, we have developed for and now 100% support filtering enabled in our games. What is filtering enabled you may ask? Well, it’s a simple change in your game that makes it so client changes are not replicated back to the server and to other clients (this is not simple to implement and your game usually needs to be scripting in a totally different way, that’s why we never had it before). This means that exploiting is cut down a whole bunch (if not completely). Our previous games did not support filtering enabled at all and were very prone to exploiters. Some other egg hunt specific improvements is a brand new egg spawning system. Our previous egg hunts used only random spawn points to spawn eggs. In 2016, we now have implemented spawn zones which make the spawning even more random. Spawn zones are not limited to specific points in the world but rather to specific zones/areas and random points inside those zones.